Testhunter: um jogo de cartas criado para o ensino de teste de software
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Abstract
Software testing is an essential practice in software engineering, used to identify defects and ensure product quality before release. This work explores the importance of teaching software testing, highlighting how it equips future professionals with technical skills and fosters a critical mindset for early fault detection. The lack of practical activities involving software testing in undergraduate courses poses a challenge to the discipline’s education, showing that traditional programs often do not prioritize hands-on experience in designing and executing test cases. To address this gap, this work proposes the development of a virtual card game using gamification concepts to review key software testing principles. The goal is to create a practical and dynamic learning tool that helps students absorb the content, complementing teachers’ lectures and contributing to the training of professionals better prepared for the challenges of the job market. This work can be applied to undergraduate programs such as software engineering, computer science, information systems, systems analysis and development, and computer engineering, as these fields encompass topics related to software quality and development.
